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List of memorable storylines/occurrences within the industry
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== The Industry == April 2009 - Alpin Criss releases the ACPWS system to the public. Many new groups are formed and new opportunities are created for virtual wrestling. {''Alpin's Comment:'' For the longest of time I had been focused on supporting a single group of people with my system. Back in the beginning ,we started with a handful. Nobody knew we could even do this. So the ACPWS grew from a handful of people and a handful of moves. Our events were just a bunch of friends getting together to do something like the wrestling shows we all have seen in real life. It ended up working, and so the first group, the SLCW, was formed. This group grew with the ACPWS. Both became sterling examples of what was possible. Eventually I was given ownership of the SLCW, which I retained for about a year before I left. When I first opened the ACPWS to the public, I was still owner of the SLCW. Most people think the ACPWS going public happened at the same time I left the DCWF, but that is inaccurate. The ACPWS was public for a few months before I left. My motivations for doing so were two-fold. On one hand, I had a conflict of interest. As the owner of DCWF, I had an obligation to support that group above all others. But as creator of the ACPWS, I had another obligation. I had created something that made Second Life (tm) a better place for many people. And one place to wrestle just simply wasn't going to be enough to handle the number of people who wanted to do it. Ultimately, if a person didn't get into the DCWF, then they couldn't experience what everyone in DCWF was experiencing. I didn't think it was my place to deny them that. So I went public with the ACPWS. I created a public version, the ACPWS PE, so that other groups could wrestle. However, the PE and the DCWF version were incompatible. Everyone in the DCWF would get fully customized movesets and all the bells and whistles. All for free. People outside the DCWF would have to purchase a system to do what we do. I hated charging for the chance to wrestle, but again, it was that balance of supporting MY federation, or supporting the wrestling community in general. I was still leaning towards supporting the group that grew with the system. Unfortunately, as fate would have it, I ended up leaving the DCWF because of a conflict with one of the longest remaining members, a good friend of mine and the guy who organized and ran a couple of our weekly live shows. Leaving gave me the opportunity to change my relationship not only to the DCWF, but to the community in general. Now my support would swing 100% the other way. And the DCWF didn't want to use my system anymore. So what was the system dedicated solely for them was officially retired. And the PE effectively became the only version available in Second Life(tm). The first thing I did after leaving was I stopped charging for roughly 20% of the moves. I put them and several of my component creations (the Voodoo HUD and Referee HUD, for example) out there for everyone, free of charge. What little I did charge for moves I quickly slashed. I began offering different movesets and also all of the moves for purchase a la cart. Effectively there was no cost for entering the wrestling community and participating. This continues today, as almost all the major components of the ACPWS are included for free in the starter sets. The starter moveset has been greatly expanded to roughly 33% of the current complete moveset, and prices continue to be slashed as I endeavor to make the ACPWS more and more affordable to more and more residents. I am very proud of the number of people who have gotten to wrestle since the ACPWS went public. And I am more proud of the great community of people who have stuck with it. They are a great bunch, and the amazing thing is how the community continues to grow every day.}
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