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Alpin Criss
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===Birth of the ACPWS=== The AC Pro Wrestling System (ACPWS) was born to accomplish one thing ... to allow residents of Second Life (tm) to experience the thrill of performing live in front of an audience. Alpin Criss' first obstacle to overcome was learning to animate. In order to do so, he picked up a copy of the free program Qavimator. To this day, he continues to use Qavimator to create his animations. Animating on Qavimator was difficult to learn and easy to master. Alpin had never done any video game animating before attempting to create animations for the ACPWS. Alpin began by simply creating "taunts" and "sells." Simple animations like a "Nature Boy" strut or grabbing for a wounded limb allowed Alpin to get a grasp on the basics of animating. But a big issue for creating anything in Second Life (tm) is to overcome the cost of uploading necessary parts. Up until this point, Alpin had joined Second Life (tm) merely to play a "free" game. Now he was learning that nothing in the metaverse was truly free! In order to upload an animation, one must pay $10L. At the time, Alpin did not want to purchase Lindens, so he made money to upload animations the hard way, by "camping." on poseballs that would pay avatars over time. Alpin would scour the metaverse for the best camping areas, eventually finding a shopping mall sim with a drum set and guitar for people to camp on. Alpin, decked out in wrestling gear and a poor man's silk robe would rock that stand for the first month of his development of the ACPWS, earning the precious Lindens to upload his animations at a rate of $3L per every 10 minutes. Initial progress was slow. The second major obstacle he had to overcome was the limitations of the poseball system. At the time, Alpin had no idea how to program. He had no clue what could and could not be done in Second Life (tm), and he had no idea how to script using Linden Lab's programming language. The hurdle he had to overcome was a giant one. He had to animate two avatars at once. So far, he had grown accustomed to triggering animations using gestures he would create. But gestures had no ability to trigger animations on other avatars, let alone synchronize them. So Alpin sought advice from the only person in the world that had all the answers ... Google. After scouring the internet he stumbled across a script that a virtual machinima producer had created to animate multiple avatars using gesture commands. The script was exactly what Alpin needed, and the website had the complete script available for free. For the first time, Alpin found a Second Life (tm) resident who had created something important and who chose to give it away free to support other's creations. This would further impact Alpin's belief that most creations should be as cheap and have a free component to allow residents who haven't yet decided to commit to buying Lindens a chance to give them a try. Now in possession of a script to allow his gestures to trigger multiple avatar animations, Alpin Criss began working on his pro wrestling system ... a system that would give rise not only to one federation, but one of the most dedicated role playing communities within Second Life (tm). Almost a month after he had entered Second Life (tm), Alpin Criss body slammed Icy Blackburn using the very first version of the ACPWS. The impact of that prolific slam is still being felt across the metaverse.
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