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Digital Championship Wrestling Federation (DCWF)
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=== A New Beginning === As the clock ticked down to the re-opening, people began to show up into the arena. A large crowd was expected, but expectations were quickly blown out the water. By 12pm SLT, start time, there was up to 70 people on the sim at the arena. The sim limit was 100. Wrestlers were getting nervous, the crowd were getting excited, and the atmosphere was great. Ari Lane and Celtdan McMahon were out first to have their match. The match went off without any real hitches, and Celtdan got the win. By this time, nearly 90 people were on the sim and lag was at a high. Even more people streamed into the sim...and suddenly it crashed. The amount of people on the sim and the lag caused the sim server to overload. Thankfully, the sim did come back up, and the show continued and was once again a major success. The DCWF was back, and better than ever. [''Alpin's Comment:'' I was really happy when the DCWF reopened their doors. I just wished they were never closed. In the interim, several federations started popping up. Sugarcube helped some people start the HKWF and with the golden rule operating (the unhappy will always leave and will always continue wrestling, even if they have to build their own place to do it) several DCWF wrestlers jumped ship. More and more people were coming to find wrestling in Second Life (tm), and numerous small promotions sprang up. The only thing you could do to stem the tide was to accept everyone you could who applied and promise them the world in doing it. Unfortunately, with no wrestling going on, the DCWF missed a great opportunity to soak up some great talent. Of course, Seth Cameron returned. Of course, he resurrected his federation, this time using the cheap ACPWS. And eventually the whole community sprang to life. The DCWF has continued to grow strong, held intact by a core group of wrestlers whose dedication is ironclad. I was always split on the DCWF's system. On one hand, I wanted it to take off. To be honest, I was burnt out from the whole breakup. Eric's smear campaign painted me as everything from a money grubber to an asshole. As much as I tried to ignore it, it cut deep to have so many friends within the DCWF pop onto my sim or to other federations and smear me and my work. Or worse, to have people that were my closest friends in Second Life (tm) give me the cold shoulder. (Eric's comment: I was far from the first, and definitely not the only one that saw Alpin's leaving being for greedy, money-desiring reasons. None of us did anything we did in the DCWF for money. That was never our motive, and to see one of our biggest centerpoints leave to sell the same system he offered to the DCWF for free didn't need anything smeared about it. The reaction towards Alpin, referred to as "Nipla" by those that chose to not even speak his name after a joke that it would curse the DCWF, was purely gained through reaction to his actions.) But, like all good things, all bad come to an end. The DCWF has returned to using the ACPWS. People who either gave me the cold shoulder or outright called me names are now being friendly. Wrestlers are defecting to the DCWF, instead of from it. The DCWF has finally joined the whole wrestling community, and I have no doubt that is a good thing for everyone.] The DCWF began a recruitment drive and tried to find the best talent that was available across SL. During the hiatus, Stuart had secured the signing of Maryse Neox, who had impressed during her short time with the PWL. As well, in September, Hero Of Hearts Parkin jumped ship from HKWF to DCWF, who was rated as the hottest talent in SL wrestling at the time. Unforunately for both, their DCWF careers never got off the ground despite fellow staff members having high hopes for them. Luckily for the DCWF, they were able to hold on to their strong band of experienced wrestlers such as Katheryn Blackadder, Misaki Yumako, Vince Easterwood, Celtdan McMahon, Ari Lane, Waroop Bravin, Mike Freeman and Paula Wilcox to keep the company going. As the ship continued to steady, and with the main rebuilding process finished, the company began to plan forward. The company once again endeavoured to build a training academy and an entertainment centre with club, gaming area and other things to keep visitors and wrestlers occupied when wrestling events were not taking place. Also, the 2nd anniversary was fast approaching in February 2010, and the company was looking to plan towards that date. The company continued to employ new wrestlers and staff, and attempt to once again expand to its past success. As the months rolled on, there was a steady ship. Once again, shows were drawing decent crowds, the wrestling continued to be of a high quality, but finally, the competition they had been striving for had arrived.
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